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136-Day Roadmap

ASCII stays a focused converter while its platform layer becomes higher quality, more compact, replay-tested, deASCII-compatible, and ready to stream trusted ASCII into browser games as reconstructed levels and assets.

High-Quality Compact Defaults

Days 0-30

  • Keep the main converter fast, readable, and focused on upload, tuning, preview, copy, and export.
  • Default new conversions to detailed color output at detail 0.14 with dithering and compact exact colorGrid available.
  • Keep copied and saved ASCII compact with preserved line breaks while carrying color through rich clipboard and API sidecar metadata.
  • Gate color-mode changes with REST, MCP, browser, and live deASCII round-trip tests.
  • Include readable text, code, signs, UI labels, and caption fixtures in deASCII round-trip checks.
  • Support trusted PlatPhorm and Vercel Blob image artifact conversion without PLATPHORM_API_KEY.
  • Return real chunked manifests, hashes, previews, and export links instead of hard output-size failures.
  • Expose REST, NDJSON, MCP, Atom/RSS update feeds, OpenAPI, llms files, Web Status, and trust policy.

Replay Quality And Stream Evidence

Days 31-68

  • Maintain a replay corpus for screenshots, saturated scenes, logo-like graphics, code blocks, signs, UI labels, and captions.
  • Score default detailed color conversion against lower-quality settings before release.
  • Harden NDJSON stream chunks, compact rgb24-b64-v1 colorGrid records, and deASCII source-color plus text-readable reconstruction.
  • Add live read-only checks for BrowserOps and AgentUI artifact URLs without claiming downstream writes.
  • Publish stricter artifact schemas for manifests, chunks, sources, settings, exports, and replay fixtures.

Browser Game Asset Manifests

Days 69-102

  • Define ASCII asset manifests for browser games: layers, collision masks, palette references, texture hints, spawn points, signs, sprites, and level metadata.
  • Stream trusted ASCII chunks into browser runtimes with compact colorGrid sidecars and bounded payload sizes.
  • Add deASCII reconstruction compatibility checks to every release gate that changes color, charset, or line-break behavior.
  • Keep synchronous REST and MCP as the default for normal conversions; add async jobs only where durable game/runtime storage needs them.
  • Evaluate SSE only if async progress needs browser-native event delivery beyond NDJSON and MCP.

Playable Pipeline Proof

Days 103-136

  • Stream trusted ASCII from conversion artifacts into a browser game runtime and reconstruct it into playable level or asset data.
  • Cache compact payloads and reconstructed outputs safely so repeated plays are fast without bloating public responses.
  • Make ASCII artifacts first-class proof units for BrowserOps, AgentUI, Docs, Evals, Trace, Sheets, and Decks.
  • Gate release on replay quality, payload-size checks, browser screenshots, and no fake success for unconfirmed downstream game imports.
  • Keep ASCII as the ASCII product: a converter and artifact engine, not a generic dashboard.